Dungeon of Doom 4.5


05/27/2024:

This is version 4.5

1. Removed separate abnormal status heal from the healer's hut.

2. You have to clear at least the 6th round of survival or chaos survival in the arena to start at a   stage higher than 1, since you are allowed to start at a stage 4 less than the max that you reached.

3. Fixed some instances of field casted spells subtracting fixed values of MP rather than what was    set in the init data.

4. Completed (see #10) filling in spells for holy and dark in the pharmacological chart.

5. Added an additional line to the description of what is going on when mixing ingredients for spells.

6. Increased experience bonus multiplier for carnage mode enemies.

7. Added a change in spell mixing description to differentiate when 2 portions of the same ingredient  is added vs two separate ingredients.

8. Carnage mode increases level differential by 33%. For example, if the diff for a floor is 10 it would be 13.

9. Added selectable option at the start of a game to give dead characters 5% experience at the end of a battle. There is no bonus or penalty for using this option. If you want to use it type the command !dxcexp at the dungeon command prompt to toggle it on.

10.Finalized the new spells, there will be 13 new divine spells, 10 darkness spells and 2 new chaos spells. Added to game. (Completed)

11.Fixed a bug where winning many arena battles in a row would make monster armor & weapon values go up crazy fast. (Monsters have a "weapon" and "armor" equipped that is not displayed and as the monster levels up this gradually increases based on the number of battles won and how difficult the battles are.)

12.All of the divine spells have been added along with both of the new chaos spells. While doing these I noticed a deviation in the damage formula, which I corrected. It was using a fixed value multiplied by the casting character's level, so some spells weren't being calulated according to the formula provided in the spell description. You will find that the strongest divine and darkness spells cost a lot of MP to cast but they scale very quickly with the caster's level.

13.All of the darkness spells have been added. Will be testing these for a while to make sure there aren't any bugs.

14.Increased end of the world effect on monster strength.

15.Having Hunters in your party increases the drop rate of items after a battle.

16.Adjusted starting gold and character stats for the harder game modes, was WAY too easy. Now, things might be a bit dicey. Tread carefully and save often!

 17.Fixed a few array dimensions that were off by 1. Should eliminate any odd crashes that were occurring during character generation for NPC lists at the guild. Also increased the heap size for the main game as well just in case from 2MB to 4MB.

18.Removed 2X XP & GP bonus for battles on chaos floors. I rescaled the experience for chaos monsters enough that this is now unnecessary. You should still get plenty of GP & XP for fighting these. Confirmed. EXP values scale up pretty quickly especially if you use the level differential option.

19.Added more names to the NPC generation lists. There are now 116184 names that can be generated based on the first and last names available.

20.Debugged Blood Fang Spell, holy/dark offensive and healing spells.

21.Fixed generation of the two monsters you get at the start of a suicide game.

22.Characters that reach level 99, 500, 10000, 33333, 50000, and 75000 get an increase to their ability modifiers. Not a huge increase but should make a bit of difference in the long run.

23.Cleaned up the experience chart displayed via the debug command.

24.Took out party member selection from cat shrine since it doesn't matter who prays or donates, as the benefit affects the party and there is no penalty applied to a character for failed prayer.

Files

Dungeon of Doom 4.5 2.3 MB
May 28, 2024

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